Greetings from team Anomaly Josh here, I’d like to apologize for the lack of content of our development process on social medias over the past month. I’ve been working extremely hard on the game, and put all my effort into working the project resulting in very little time to keep you guys updated!
I would also like to announce the official release date of Anomaly, Friday the 28th of August where it will be available free to play on Game Jolt!
Now onto the development of Anomaly I’ll give a brief rundown of what’s been happening behind the work.
For the development of Anomaly we decided to use a HE – Abandoned Manor Environment packs available on the Unity asset store, as our team consisted of a level designer, animator and programmer we needed a large deposit of modular and easy to use assets, these packs were perfect for the project. Throughout the development process there has been many issues with implementing these assets, and only recently has a solution been found although its far to late in the development process to completely rebuild our levels, or is it?
I’ve gone through the effort of completely rebuilding two of the major scenes and half of the other remaining scenes to help make the game be much more visually satisfying. Previous builds of the level has issues were planes would z fight, and not line up perfectly causing lighting glitches, gaps within the walls, not the kind of thing you wan’t to experience when playing a game right? Well I can’t promise these all are gone, but I’ve gone through and remove majority of these issues and although you’ll be sure to find a graphical glitch here and there you can be assured that it’s a much better experience that the previous beta versions :P.
The levels are on the final touch-up stages now, myself and the level designer are in the process of baking the lighting and fixing the last of the lighting issues, while I test and implement the final features of the game into the levels.
Here’s a little preview of the Manor from the outside from the latest version I completed only a few hours ago.
The monster is looking like quite the menace, he is now fully rigged, animated and running within the game. Be sure you keep you distance though, he doesn’t take kindly to those that disturb his slumber!
Other than a few touch-ups to the AI the monster is complete and here a few images of the monster and the ai system we are using within our levels. (Shutouts to Rival Theory and their amazing RAIN ai system)
Majority of the work at this stage is implementation and testing, with a few lines of code to be added here and there a lot of the work is bug-fixing, implementing, testing and preparing the levels. I can assure you I’ve got my hands full this week to ensure that Anomaly will be primed and ready for next Friday.
On behalf of the Anomaly dev team I’d like to thank all of our patient followers out there and hope you look forward to playing Anomaly.